Economy

The storage rule

confirmedPatch 11.75Build a7b5c7cCore + live worldReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core + live world
Reviewed

Storage determines how long a colony can continue producing before a resource reaches its individual cap. Evidence

For Astraean colonies, Solvault supplies Vulkron, Aurelite, and Deuterium capacity, while Heliovex supplies Astra capacity. The corresponding Varkon buildings are Skarncache and Voltforge; the Veil buildings are Nyxvault and Gloamwell. Evidence

The captured live-world Heliovex entry reports Astra targets of 2,750 at level 1, 5,000 at level 5, and 100,000 at level 20. These are campaign values, not universal constants; consult the active colony detail before calculating an upgrade. Evidence

Treat capacity as a scheduling tool:

  • Upgrade when production would cap before the next scheduled login.
  • Move or market surpluses when another colony can use them.
  • At objective sites, keep both culture-specific capacity buildings aligned when the objective detail says its next level is gated by the lower capacity level.

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Current economy and storage implementationProduction, storage capacity, upkeep, hidden-resource, and transmutation behavior is taken from the executable paths used by the running client.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingConfig and EconomySystem.
  3. Current culture-specific building namesThe current client maps Astraean storage to Solvault and Heliovex, Varkon storage to Skarncache and Voltforge, and Veil storage to Nyxvault and Gloamwell. Astraean static attack infrastructure is named Solis Battery.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingNamingSystem in the installed client.
  4. Current building effectsThe first culture-specific storage building adds capacity for Vulkron, Aurelite, and Deuterium; the second adds Astra capacity. Solis Battery adds flat attack against light and heavy hulls and remains active while standing.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingConfig.GetEffects and the current Codex renderer.
  5. Current objective and victory implementationThe current client defines an Origin Wormhole victory at level 100 and a Valor victory at 250,000 faction Valor. Keystones generate Valor through Valor Conduits; current objective sites include Inner, Border, and Outer tiers.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of SpecialSiteSystem, VictoryConditionTracker, and the victory Codex screen.
  6. Active multiplayer-world boundaryThe multiplayer operator owns the world seed, pacing, simulation time, factions, global modifiers, and ship roster. World-specific values must therefore be labeled separately from core rules.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Current multiplayer client contract and read-only world/session telemetry.
  7. Current Astraean infrastructure screenThe live Astraean infrastructure screen identifies Heliovex as Astra storage and displays campaign targets of 2,750 at level 1, 5,000 at level 5, and 100,000 at level 20.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Private player-supplied capture; identifying and strategic information omitted.