Category

Economy

Resources, storage, upkeep, production, mining, and SPUs.

Resources, storage, upkeep, production, rare-metal mining, and SPUs.

This category groups focused articles. Individual pages identify their evidence status, applicable patch, related topics, and primary sources.

Articles in this category

9 pages
  1. ResourcesThe Riftborne economy consists of four stored resources whose value depends on production time, capacity, and scheduled spending.confirmed
  2. The storage ruleStorage determines how long a base can continue producing before additional output is lost.confirmed
  3. Astra upkeep and starvationAstra supports both construction and stationed fleets; a base at zero Astra begins losing garrisoned ships.confirmed
  4. Production scaling caveatProduction increments are campaign inputs; the active colony preview is the authority for a world’s current hourly output.confirmed
  5. Rare metals, mining outposts, Noctmarks, and SPUsRare-metal sites and SPUs provide campaign-specific augmentation whose current effects are listed in the installed 11.75 data and active UI.confirmed
  6. Noctium and NoctmarksNoctium and Noctmarks belong to the rare-metal and SPU workflow and should not be confused with colony resources.observed
  7. SPU crafting and deliveryUse the live SPU workflow to verify inputs, destination, progress, and delivery before committing rare-metal materials.observed
  8. SPU installation and stackingExact SPU per-unit strength, additive stack calculation, ignored-stack conditions, effect targets, and recipient choices.confirmed
  9. Marketplace offers, reserved cargo, and liquidityInterpret market activity by separating listed offers, available cargo, committed cargo, executable quantity, and delivery state.observed