Warfare and intelligence

Shield integrity

confirmedPatch 11.75Build a7b5c7cCore rulesReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core rules
Reviewed

Shield integrity represents the current contribution of a colony’s culture-specific defensive structure. Direct attacks can reduce that contribution even when the attacking force fails to capture the colony. Evidence

Integrity loss and building-level destruction are separate outcomes. A later attack may face a weaker defensive contribution, but removing building levels requires the attack and siege paths shown by the current simulator.

Do not infer integrity damage from attacker headcount or Solis Battery level. Solis Battery is static attack infrastructure, not the Astraean shield. Evidence

Integrity versus building level

Integrity changes the defensive contribution available to a later battle. Building-level loss is a siege result. A plan that intends to remove infrastructure must account for both stages.

Sequential attacks

Carry the resulting integrity state into the next fixture and update the stationed fleet. Do not assume a fixed loss per attacker or ship; use the active simulator.

Defensive response

Fresh garrison, changed composition, and any currently available repair action can alter the next outcome. Treat observed setup waves as warning of a possible later siege.

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Current economy and storage implementationProduction, storage capacity, upkeep, hidden-resource, and transmutation behavior is taken from the executable paths used by the running client.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingConfig and EconomySystem.
  3. Current culture-specific building namesThe current client maps Astraean storage to Solvault and Heliovex, Varkon storage to Skarncache and Voltforge, and Veil storage to Nyxvault and Gloamwell. Astraean static attack infrastructure is named Solis Battery.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingNamingSystem in the installed client.
  4. Current building effectsThe first culture-specific storage building adds capacity for Vulkron, Aurelite, and Deuterium; the second adds Astra capacity. Solis Battery adds flat attack against light and heavy hulls and remains active while standing.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of BuildingConfig.GetEffects and the current Codex renderer.
  5. Current combat, raid, siege, and espionage implementationPublished combat statements are limited to behavior used by the current CombatSystem and the Codex. Power is an estimate rather than a fixed conversion from ship count.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of CombatSystem and SiegeTargetCatalog.