Key structures provide the economic, military, capacity, logistics, and defensive effects used by specialized colonies. Evidence
- Extractor / Synthesiser / Combinator / Solar Array: production for Vulkron, Aurelite, Deuterium, and Astra.
- Solvault / Skarncache / Nyxvault: capacity for Vulkron, Aurelite, and Deuterium.
- Heliovex / Voltforge / Gloamwell: capacity for Astra.
- Solar Slipway / Clawdock / Nocturnal Slipway: intelligence and light-hull construction.
- Auric Drydock / Warfoundry / Umbral Drydock: heavy-hull construction.
- Helion Bombard / Breach Forge / Rift Ruinery: bomber and siege-hull construction.
- Solis Aegis / Kraghwall / Duskshroud: culture-specific defensive infrastructure.
- Solis Battery / Warbattery / Duskbattery: static attack against light and heavy hulls.
- Astergate / Warcross / Whisperway: logistics and market infrastructure.
- Nano Storage: reduces resources exposed to hostile looting.
Exact effects are shown by the current Codex and may depend on culture or campaign configuration. The wiki does not transfer a value from one culture’s building to another merely because the structures fill similar roles.
Useful colony roles include:
- Economic engine: matching production and capacity with a low unnecessary garrison.
- Military forge: shipbuilding infrastructure, Astra, and uninterrupted inputs.
- Launch hub: shipbuilding, logistics infrastructure, and a protected route network.
- Fortress: defensive infrastructure, Nano Storage, stationed defenders, and nearby response.
- Objective node: capacity gates, Astra, defense, and faction reinforcement.