Reference

Aegis Vanguard

confirmedPatch 11.75Build a7b5c7cCore rulesReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core rules
Reviewed

Aegis Vanguard is part of Riftborne’s reference system and is documented here for patch 11.75. Evidence

Aegis Vanguard is the Fighter directive path. It contains ten stages that progress automatically alongside the other directive tracks.

Level 5, Shock Spearhead, requires a victory over a defending fleet with more than 10,000 power. The installed directive data describes intermediate stages as guidance and progression milestones rather than separate combat bonuses.

Completing all ten stages grants the permanent Aegis Vanguard capstone: +8% fleet attack. A reference to “Aegis level 5” therefore identifies directive progress, not a 5% or half-strength version of the final buff.

Interpreting directive progress

A stage number identifies progress through the path. It must not be converted into a proportional combat bonus unless the current directive table grants one at that stage.

Planning the requirement

Use the active preview to identify a defender satisfying the stage requirement, then judge the battle on strategic value as well as eligibility. Spending an irreplaceable force solely for directive progress can be a poor trade.

After completion

Re-run fleet comparisons with the completed effect present and label directive state whenever publishing a power result. Evidence

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Current fleet and movement implementationFleet role, movement, infrastructure, and roster statements are limited to behavior exposed by the current client implementation and Codex.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of ShipTravelSpeedSystem, ShipInfrastructureSystem, and Codex ship screens.
  3. Current combat, raid, siege, and espionage implementationPublished combat statements are limited to behavior used by the current CombatSystem and the Codex. Power is an estimate rather than a fixed conversion from ship count.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of CombatSystem and SiegeTargetCatalog.
  4. Current objective and victory implementationThe current client defines an Origin Wormhole victory at level 100 and a Valor victory at 250,000 faction Valor. Keystones generate Valor through Valor Conduits; current objective sites include Inner, Border, and Outer tiers.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Read-only inspection of SpecialSiteSystem, VictoryConditionTracker, and the victory Codex screen.
  5. Installed 11.75 data tablesDirective and SPU tables were read from the same installed 11.75 build. Values are used only where the current table exposes them directly.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Content/Data/directive_paths.csv and Content/Data/spu_bonuses.csv.