Expansion and buildings

Rare-metal mining outposts

confirmedPatch 11.75Build a7b5c7cCore + live worldReviewed
Patch
11.75
Build
a7b5c7c
Scope
Core + live world
Reviewed

A rare-metal mining outpost is the settlement type used on an eligible rare-metal site. It consumes a settlement slot from the colony that founded it and connects that site to the SPU workflow. Evidence

Before launching

  1. Select the intended founding colony.
  2. Confirm that the target offers the mining-outpost action.
  3. Read the origin’s available settlement capacity.
  4. Check for a pending colonization fleet from that origin.
  5. Review the displayed cost, travel time, and destination.
  6. Confirm that the route and resulting outpost can be defended.

The target tile determines whether this settlement type is available. A commander cannot turn an arbitrary empty-space or asteroid target into a rare-metal site. Evidence

After founding

Open the site rather than assuming production has started. Check its current status, inventory, available actions, and any delivery destination. The existence of an owned outpost does not by itself prove that a specific recipe is active or an SPU has been installed.

Loss and replacement

If the outpost leaves the former owner’s owned-base collection, it stops consuming that player’s slot. The capacity becomes reusable at the original founding colony, subject to that colony still existing and exposing the slot. Evidence

Needs verification

Exact extraction chances, action timings, recipes, and delivery schedules must be read from the active site. Preserve the world and capture time when documenting those values. Evidence

Evidence

Sanitized transcripts from the current client. Raw player captures remain private.

  1. Installed client identityThe installed Windows client reports patch 11.75, build a7b5c7c, built 2026-07-31 15:16:13 UTC.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Riftborne.exe --build-info and Content/build_info.json.
  2. Current settlement-slot accountingOutpost availability counts only qualifying outposts currently owned and colonization fleets currently pending from the founding colony. A former outpost no longer in that owner’s base list, or one with no remaining building levels, does not occupy a slot.Patch 11.75 · build a7b5c7c · verified 2026-08-01 · Read-only inspection of SettlementRules.HasAvailableOutpostSlotForKind, CountFoundedOutpostsFromOrigin, CountPendingOutpostsFromOrigin, and OccupiesSettlementSlot.
  3. Installed 11.75 data tablesDirective and SPU tables were read from the same installed 11.75 build. Values are used only where the current table exposes them directly.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Content/Data/directive_paths.csv and Content/Data/spu_bonuses.csv.
  4. Active multiplayer-world boundaryThe multiplayer operator owns the world seed, pacing, simulation time, factions, global modifiers, and ship roster. World-specific values must therefore be labeled separately from core rules.Patch 11.75 · build a7b5c7c · verified 2026-07-30 · Current multiplayer client contract and read-only world/session telemetry.