Empty-base deletion is a strategy pattern derived from documented Riftborne mechanics and should be evaluated against the active world state. Evidence
Siege spends against building levels and removes a non-spawn base when everything reaches zero. If conquest is unnecessary, a focused demolition can erase the position and its reinforcement geometry.
Why it works
A demolition campaign is about removing a position, not winning a single ship battle. The attack must preserve enough siege capability to convert fleet victory into building loss.
Execution
- Decide whether removal is better than repeated raiding or containment.
- Select the exact building target in the current simulator.
- Protect siege behind the combat line.
- Re-simulate after every report because the remaining structure changes the next attack.
Risks and counterplay
- The defender can reinforce between waves.
- A victory without surviving siege does not achieve the map objective.
- Removing a base may open the tile or settlement capacity for a replacement elsewhere.
Assumptions and ruleset
This is strategic analysis, not a guaranteed outcome. It assumes the linked mechanic pages still match the active build and that current-world roster, modifiers, travel times, intelligence age, and opponent response have been checked before commitment.